Place components, customize their look and interact through events or state queries.
The analog element is designed as a virtual joystick, outputting [x / y] coordinates, same as the Gamepad API, and is fully customizable.
Analog docsThe button element are designed to behave as close as possible to real life buttons. Toggle the button by sliding and pressing.
Button docs0
The pad element captures the distance between movement events or since previous movement property requests.
Pad docsThe capture element creates input boundaries that buttons and analog elements can selectively bypass, giving precise control over pointer events.
Capture docs